Halo Infinite multiplayer is said to cause players to use 1GB of data per game

343 is currently investigating an issue said to be causing infinite aura [258 articles]”href = infinite To download massive amounts of data during each multiplayer match, in some cases, close to 1GB.

Highlight it for the first time Tweet embedAfter each match, the game client will use between 305MB and 900MB of data. This caused an alarm because playing the game for a few hours could inadvertently break a player’s data cap in one night.

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In response to this, @ Hello [341 articles]”href=”https://www.videogameschronicle.com/games/halo/ “>Twitter Support said:The team investigates reports # hello infinite Download additional data after multiplayer matches. An improvement for this issue will be included in the August Drop Pod update.”

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After that, players reacted negatively, especially in the wake of several issues in the game that have yet to be fixed.

One user said: “Your game has literally become unplayable for some people because they can’t financially cover the cost of infinite data.”

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It’s unclear if this issue will be fixed sooner once more gamers start noticing a spike in network traffic, especially players with bandwidth limits.

It’s also not clear what caused this massive spike in data. Some speculated that the game was trying to save rematch screenshots, however, some other users noticed the massive data surge occurring within a few minutes of starting the game, before anything was saved.

Halo Infinite is currently experiencing a wide range of issues, including some that have been affecting the game for months. Persistent problem with “desync” that has not yet been fixed due to 343 resources were allocated to other regions.

The problem stems from the game client and matching servers having synchronization issues, which leads to situations where melee attacks are not logged because both the client and server think players are in different locations.

Halo Infinite co-op mode, Which was delayed on several occasionsEveryone will be allowed to participate Make progress towards their individual campaigns.

Infinite aura too Released without the ability to replay campaign missions Once complete – unless users start a new save file.

In a development progress update in April, 343 said it was targeting “late August” To release the online game cooperative mode.

Halo veteran Paul Burton recently Join 343 as the studio’s Artistic Design Director.

He’s worked on Halo 1-3, ODST, and Reach over a decade on the Creator . series bungee [161 articles]”href=”https://www.videogameschronicle.com/companies/bungie/”> BungieHe held the position of Design Director until 2012.